In the recent years VR and AR are back on the front page of the public eye,
however, it is mostly being portrayed as the ultimate gaming environment and
new media for immersive films. VR is much more than that, with the recent
technology advancements, VR and AR are now a reality and they are incredible
and powerful new media to revolutionize how we work, how we live, how we
do business, how we learn, and many other aspects of our world.
The EAC houses a multidisciplinary team of VR/AR pioneers and discipline
experts interested in investigating new approaches to VR/AR technology
and how these technologies help in a variety of fields and disciplines:
construction, medicine, archeology, bioinformatics, education, art and many others.
By supplying expertise in Coding and 3D Art we rely on Content experts from across the campus and Industry to complete
our application development teams.
One of the core challenges in medical education and practice is getting familiar with anatomy and all the different parts that make up a human body. There are limits to what can be learned from and standard media, so traditionally medical education has used actual cadavers, which have a lot of disadvantages in terms of cost, availability and ethical issues.
Members: Carolina Cruz-Neira, Carsten Neumann, Thomas G. Pait (UAMS) → More details→ Anatomical Eyes Project Sheet
Scenario Generation provides a powerful experience and demonstrates the use of Virtual Reality technologies for applications in military and non-military training.
Members: Carolina Cruz-Neira, Carsten Neumann, Dirk Reiners, Wesley Ferguson, Tanner Marshall, Jay Zak → More details→ Scenario Generation Project Sheet
Users can work in the same space interacting with the same virtual object, communicating both verbally and visually, in much the same way they would with a physical object. If one person wants to draw attention to something, they can simply reach out and point to it and everyone else can see what they are pointing to.
Members: Carolina Cruz-Neira, Dirk Reiners, Tanner Marshall , Ramiro Serrano → More details→ Networked Hololens Project Sheet
This project explores the use of augmented reality to visualize the inside of a patient’s body. A specially designed medical gown enables doctors to align imaging data on the body of the patient and observe aspects such as “before and after”, external conditions that may reflect the internal condition. It also allows the physician to educate the patient on his condition and possible care after leaving the hospital.
Members: Carolina Cruz-Neira, Carsten Neumann, Jay Zak → More details→ Augmented Reality Medical Gown Project Sheet
We explore the use of immersive VR technology for interactive interior design tasks. The ability to freely rearrange elements of the workspace while previewing it at 1:1 scale enables experimentation and allows to quickly find the best configuration for a specific job task.
Members: Carolina Cruz-Neira, Carsten Neumann, Jay Zak → More details→ Interactive Interior Design Project Sheet
Flight simulators today to not provide 3D stereo imagery to the pilot. This is fine for airplanes, but a serious limitation for helicopters. The EAC has developed a flight simulator image generator based on real-time ray tracing that can generator 360 degree (omnidirectional) 3D stereo imagery that open new frontiers for flight simulation, especially for helicopters.
Members: Dirk Reiners, Carsten Neumann, Carolina Cruz-Neira → More details→ 360 Degree Stereo Helicopter Flight Simulator Project Sheet
Virtual reality offers an excellent venue to review, evaluate, and explore architectural environments before they are built. Architects, builders, and customers can jointly “walk” through new construction plans, to insure they understand the space, the steps to refine the design, and construction process map that will support smooth project development and completion.
Members: Tom Coffin, Carolina Cruz-Neira, Carsten Neumann, Jay Zak → More details→ Architectural Explorations Project Sheet