At the EAC, we focus development on the full range of virtual and augmented reality hardware systems from the high-end CAVE to the hand-held smartphone. Below is a list of the various hardware systems we develop for here in the EAC Lab. We believe that we have the most comprehensive collection of device's for application development in the academic research/VR community. The underlying functional commonality across all these systems is the driver for a base framework for the rapid development of applications as well as a unified base interaction model with the data and with other humans participating in the experience.
Invented by Dr. Carolina Cruz in 1992, The CAVE is the high-end virtual reality resource at the EAC. The CAVE is a room-sized immersive 3D visualization system the makes
use of large screens which surround the user with stereoscopic
imagery. The CAVE allows multiple people to share the VR experience
which results in users collaboratively examining and
manipulating complex 3D models with natural interaction and
human 1-to-1 scale.
The Lab at the EAC consists of 24 workstations with the latest software tools for the development of applications. The Lab utilizes online
resources such as an internal Git and Wiki system for managing development and understanding resources at the EAC. The Lab is used by Undergraduates, Graduates and Post-Docs for
research and application development.
The Half Dome is a VR display system using a spherical display surface. The staff at the EAC have developed a patented technique for
stereoscopic projection on a spherical surface using ray tracing algorithms.
Immersive VR Table
The Immersive VR Table is a VR display system using an ARTracker and commercial stereo capable monitors. The Immersive VR Table lends itself to a very
particular niche in Virtual reality visualization. Applications of note are the "Anatomical Eyes" project which displays a virtual cadaver and terrain modeling
The Virtualizer’s flat base plate has a low-friction surface that enables you to walk, run, and strafe freely in every direction. As it’s flat, movement feels realistic, dramatically enhancing immersion. The uniquely constructed ring allows for vertical movements such as jumping and crouching, as well as a 360° axial rotation. The adjustable harness ensures that movement through virtual worlds. We use the Virtualizer in conjunction with the Oculus Rift.
The Virtuix Omni™ is an active virtual reality platform that enables natural movement. Active VR, where your movement in the virtual world is controlled by your physical actions like walking or running, creates an unprecedented sense of immersion that cannot be experienced sitting down.
The Oculus Rift is a virtual reality head-mounted display. The EAC has two of the new Oculus Rift headsets and two of the developer headsets.
HTC Vive is a virtual reality headset developed by HTC and Valve Corporation.
FOVE Eye Tracking VR Headset
The Fove is a virtual reality headset which uses eye tracking to create VR experiences.
The HoloLens is a head-mounted display unit connected to an adjustable, cushioned inner headband, which can tilt HoloLens up and down, as well as forward and backward.
The Samsung Gear VR is a mobile virtual reality headset developed by Samsung Electronics, in collaboration with Oculus, and manufactured by Samsung which utilizes the Samsung Galaxy series smartphones
Google Cardboard headsets are built out of simple, low-cost components. A simple VR experience using a smartphone can be developed using this system.
Augmented Reality using Handheld Devices
Using Smartphones and Tablets we develop Augmented reality applications.